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Let me fill you in on a very key point when using these commands By that I mean Rotate an object first, and then you translate it So it will not be in the same position as if you simply translated it. Rotating ALSO changes all of the axis coordinates as well. Keep that in mind. This is a very common problem, you just have to imagine what is happening, in order, to understand it.

The next thing you will need to know is how to integrate BASIC programming logic into your 3d routines. This is what will allow you to dynamically control your objects, as I am sure you are sick of making all of these still shots by now But first we have to learn a simple, yet long command. Its kindof like the CLS command in Qbasic And if you are not familiar with that It just clears the screen.

If you are making a 3d program that uses animating or basically any changes being done on a frame-by-frame basis, then you will need to clear the screen, or else you will be drawing your objects on top of the previously drawn objects And then the next frame you will be drawing the objects on top of the previously drawn objects that were drawn on the ones before that Ok, I'll stop that now, but I just wanted you to get the point Basically you will want to use that before you draw each frame.

BUT, don't use it in between objects, or it will erase the previous object You will only need that command once every frame. So, with that said, lets animate something. We will start with a basic spinning square. For this, you will need to create a variable that will hold the angle of the rotation, and then you will need to increase that angle a little each frame. And since this is a very fast routine, I used the sleep command to slow it down So, lets add some basic key presses to that code and make this a little more interesting!

One of them adds to the angle of the square, and one of them subtracts from it. This is only simple 2d rotation What about the cool 3d rotations you say? Well, for that you need 2 angles An X angle and a Y angle. Take a look at this Related Papers.

Pemrograman Grafis. By Dwiki Aditya. Animasi 2D dengan openGL. By Amna Zalifa.



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