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Black Ones are black—skinned, slightly reptilian demons with fishlike features and elongated arms that end in vicious talons. Where the black ones tread, little survives. A black one can be summoned with a summon demon spell, but will not teach their sorcery to others and are not generally amenable to being called from the isle in order to serve some prattling sorcerer.
Combat Black ones are fierce and relentless combatants that tear at their foes with their savage talons and bite at them with needle—sharp piranha teeth. Although they have nothing but contempt for the human race, they will look to deal with armed or otherwise more effective threats before others.
On their island the black ones generally hide until a foolish person eats some of the tantalising poisoned fruits that grow there DC 15 Fortitude save or fall into a deep sleep for 1d4 hours , then scoop up the unconscious trespasser and take them to an oily green pool for the ritual of transformation. Monsters Ritual Waters: Black ones that either have gathered up unconscious humans or are somehow fighting near the oily green pool at the centre of their ruined city can perform a powerful ritual of transformation.
The target is drowned in the mystical water which will likely call for many grapple checks on behalf of the target and the black ones and the black one must pass a Perform ritual DC 22 skill test. If successful, the target is transformed into a lifeless statue of themselves about the size of a human fist. This death is irreversible and cannot even be prevented by the expenditure of a Fate Point.
If the ritual fails the target is merely drowned, although he can be Left for Dead as usual. Fluting: Once per day a black one can use a thin black flute to focus its magic on a single creature within evil eye range see Conan the Roleplaying Game Second Edition, page On the first round the fluting has an effect on the effect as per the entrance spell.
On the second round the effect heightens to domination. The playing requires the black one to use a standard action each round and any interruptions break the spell. Spells and powers that protect against magic, such as warding, protect against these effects normally.
They are covered in black fur that constantly weeps human blood, giving them a sticky, matted look and a sickly coppery smell. They emerge from sulphurous portals to obey the will of the cult, but are empowered by a lust that must be sated with a female virgin — else it will turn upon the summoner s as unworthy.
A black spawn of Jullah can be summoned with a summon demon spell, but only by a cultist of Jullah. If a proper virgin offering is not granted to the spawn within 2d6 minutes of its arrival, it will turn its rage upon the summoners before vanishing 2d10 rounds later.
Combat The black spawn of Jullah fights in much the same way as the apes it borrows traits from, slashing with its claws and biting with an 11 Monsters extended jaw filled with dense teeth. Additionally, the spawn can produce furred tentacle spawn to aid it, or even call upon hordes of apes to battle alongside it.
Call of Jullah: By spending a full round roaring and hooting call into the air, the demon can call a number of local apes to come and aid it in combat. The spawn can call any of the following amounts of apes: 2d6 apes, 1d6 guardian apes of Jullah, or 1d3 grey apes. These beasts will arrive in 1d4 rounds and will gladly die for the black spawn of Jullah. Improved Grab: To use this ability, the black spawn of Jullah must hit with a claw attack.
Manifest Tentacle Spawn: The black spawn of Jullah can part its bloody fur to allow 1d3 tentacle spawn see page to emerge and fight independently of itself. This can be done with a single standard action, and a black spawn can use it as often as they like during combat. Rend: A black spawn of Jullah that makes a successful grab can make a single rend attack in place of its two claw attacks. When they are left dormant too long, they eventually stop waiting for sacrifices and go venturing out in search of the blood they need to exist.
A blooded stone can be summoned with a summon demon spell, or by a particularly large blood sacrifice at a holy site of the Hungry God Hit Dice or more. Combat The blooded stones fight simply by sliding their bulky masses into their foes, crushing them to pulp.
Immunities: Blooded stones are immune to all physical harm, except that dealt by magical sources or other demons. Manifest: As a standard action, the blooded stone can either leave Earth and return to its home place or appear on Earth.
They generally do not do so unless the priest or sorcerer that originally summoned it has been killed. The bodiless slimer is invisible, making it hard to see.
It is also at least partially intangible, though a strong sword will cut it easily enough. It constantly drips unpleasant, sticky slime and mouths obscenities just below conscious hearing but which are audible in the back of the mind.
Its fiery breath burns its enemies in combat, making it more difficult to battle than a simple bandit. A bodiless slimer can be summoned with a summon demon spell. It would be possible for a scholar to make a demonic pact with a bodiless slimer, though it knows no sorcery.
See semi-intangible, right. Fiery Breath: As a full-round action, the bodiless slimer can breathe fire at any one opponent within 20 feet. This fiery breath deals 2d8 damage. The target gets a Reflex saving throw DC 19 for half damage.
Invisible: The bodiless slimer is always invisible. Manifest: As a standard action, the bodiless slimer can either leave Earth and return to its home place or appear on Earth. Semi-Intangible: The bodiless slimer is immune to critical hits, as it has no true form beyond a collection of ichorous strands.
Armour also does not protect from the damage caused by its slimy grapple as it can insinuate itself past even the most robust mail. Slimy Resilience: A bodiless slimer is formed from a resilient, cobwebby stuff that springs back into place when struck, unless it can be cut right through.
This makes it very difficult to harm with bludgeoning weapons. Piercing and slashing weapons can cut or stab right through the cobwebby stuff, separating it or poking through into vital organs. Telepathic Mumblings: A bodiless slimer mumbles constantly and mouthlessly to itself. This muttering cannot be heard with the ears alone but is heard within the very brain of all nearby. The slimer automatically affects all characters within 10 feet as though with a Demoralise Opponent attempt see Conan the Roleplaying Game page once per round as a free action.
Fortunately its Charisma is sufficiently low that most experienced enemies will be unaffected. They exist solely to destroy and soar the night on wings of black leather from the place of their summoning to the target of their rage. When the bat-demons have been placed upon the trail of their prey, or the prey of their summoner, nothing will stand in their way. Brylukas are slightly smaller than a man in height, but have thin and leathery wings that stretch wide behind them. Their faces are a twist of bat and mannish features, with long and savage teeth in their jaws, glowing red eyes and fringed ears.
Their sinewy bodies are covered in greasy thin fur, and their blood is as black and thick as tar. Monsters A brylukas can be summoned with a summon demon spell, especially if the sorcerer plans on placing it in a demonic pact. Without the pact, a bat-demon will nearly always attack anything that gets in its path as it flies from place to place according to its own unfathomable whims — possibly including the sorcerer who summoned it!
Combat Brylukas prefer to attack from above under the cover of night, flying down and slashing at their foes with their sharp talons or their snapping jaws. If set against a foe that cannot be dealt with quickly, the bat-demons will grasp their victim and fly high into the air in order to drop them repeatedly until they are dashed to death on the ground below.
Immunities: Brylukas are immune to all physical damage, except that dealt by either fire or objects made from silver. Improved Grab: To use this ability, the brylukas must hit with a claw attack.
If it gets a hold, it can then fly at half speed while grappling and make bite attacks at its usual attack bonus. Manifest: As a standard action, the brylukas can either leave Earth and return to its home place or appear on Earth. Multiple wounds do not result in cumulative bleeding, and a DC 10 H eal check or magical healing will stop the blood loss immediately.
They gain Flyby Attack as a bonus feat. They stalk their prey like any other predator, using their speed and strength to bring it down. They use their oversized canines, claws and the occasional stone club or thrown rock to fight their battles, showing a much higher intelligence than a common jungle hunter. Their chinless jaws are filled with sharp teeth and their hands end in black bestial claws. Small feral eyes lurk deep below a thick brow, and pointed ears sweep back from the sides of their heads.
They are caught somewhere between a savage ape and a cunning tribal man, with the ferocity and cunning of both. Combat Chakan try to individually stalk their prey, using the jungle to their advantage until they can fall upon their victim with claws and fangs flashing. Some have been trained to use primitive weapons by spending time near Pict settlements, but these are a rare instance.
All children of the dark have a powerful connection to shadows, and much of their magic is based on that connection. They are creatures of the eternal night, and even the unholy light that shines in their eyes seems somehow dark. Children of the dark are most commonly summoned to put an enemy out of action without killing him outright.
Combat The very touch of a child of the dark burns with the icy cold of the Outer Dark. This is actually cold damage, rather than fire damage, though to those who have never Monsters experienced the cold of the void it will feel more like a white-hot branding iron.
Their touch is so cold it can paralyse the entire body. Manifest: As a standard action, the child of the dark can either leave Earth and return to its home place or appear on Earth. He may still speak but he is helpless to move his arms, torso or legs.
After the paralysis wears off, he is fatigued —2 to Strength and Dexterity, cannot run for 1d6 further hours. A successful saving throw means he is unaffected by the paralysis. Furthermore, he can use shadows as a means of transport. Up to three times per day, when in any shadow, he may pass into a shadowy realm as a full-round action and move from there to any other shadow.
This movement is not instantaneous but is rather at a similar speed to a running horse, around feet per round or 6 miles per hour. While moving via shadows in this way, the child of the dark is invisible and incorporeal and may not affect or be affected by the material world in any way. They are well—muscled and wiry, able to inflict terrible and deadly wounds with primitive flint and bone weaponry.
In the dark, where the children live, their yellow eyes glow with a natural feral light. Now the children are monstrous beings that wear the skins of serpents as loincloths, eat fungus and vermin, and occasionally come to the surface to hunt their ancient foes and eat their flesh. Combat Children of the night use primitive weapons and traps to deal with their enemies, and are especially fond of pits filled with vipers or spears.
Versatility: Children of the night are well—practiced with all manners of deadly weaponry. They only suffer a —2 penalty to hit when using a weapon they are not normally proficient with, including exotic weapons. Space: 15 ft. Deep dungeons that never see the light of day, the frozen plains of Hyperborea or Nordheim, or similar places might be home to a single crawler.
These creatures have a multi— hued texture that shimmers like oil upon water; going from violet to blue to black and even light grey as it slithers in search of prey. These horrid beasts slither up from underground depths and exist solely to devour the warmth of others.
Monsters Combat Crawlers instinctively know the power in their preternaturally cold flesh, and know how to bring their deadly coils and jaws to bear against a foe in a way to make sure their freezing touch will incapacitate them. When a foe is thoroughly frozen, they can then be eaten or dragged away to be eaten at a later time. Cold Damage: Every hit by a crawler inflicts additional cold damage in varying amounts depending on the nature of the contact listed in the attack.
A character struck by a crawler in any way may attempt a DC 16 Fortitude save in order to suffer only half round up of the cold damage. Trip: A crawler that hits with its slam attack can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to try to trip the crawler.
Space: 20 ft. This ancient entity takes the shape of whatever it desires, always made from grey-green water, but normally chooses to be nothing more than a mass of water and whipping seaweed. No matter what shape it assumes, its six bright green glowing eyes shine like lanterns upon the surface of the ocean. Sorcerers summon the demon of the deep to plumb its secret knowledge of history and the arcane. It can also cast all spells from the Sea Witchery and Weather Witching sorcery styles.
If somehow forced to, it can teach spells from these styles as well, but it regards such an imposition as an invitation to later find and punish the offending sorcerer. Dinosaur If you do not have access to Pirate Isles, assume the demon of the deep can control the weather as if it was a water elemental see page The demon of the deep can also summon and control creatures of the sea, hold ships in place, call tidal waves and even create narrow, focussed waves that can carry ships far inland.
The demon may be summoned with a summon demon spell. It may also be bound in a demonic pact. Combat The demon of the deep is able to grasp small boats and pull them below the waves, tearing them apart to drown the sailors within, often preferring to do so unless the ship is just too large. Even then it will simply glide across the surface in order to reach up with its tendrils of seaweed and snatch men to their watery deaths. Although the demon of the deep is made of innumerable tendrils, it can only fight with four of them at a time.
If someone is grappled by a tendril, anyone who can reach it may make sunder attacks against it in an attempt to free the victim — each tendril has 20 hit points and a DR of 6. If a tendril is severed the demon of the deep withdraws the stump into its mass and extrudes another, healthy tendril to attack with.
The demon itself remains unhurt by severed tendrils. Aquasense: The demon of the deep can locate creatures unerringly within ft. Improved Grab: To use this ability the creature must hit an opponent with a tentacle attack.
They all have a pebbly skin texture, thick hide and corded muscles that can move their large bodies fast enough to be the predators of the lost world.
They are an image of the world before mankind, and where these beasts roam mankind trembles. It has huge claws on its feet and thick, scaly fingers on its comparatively smaller forelimbs.
Its large tail is held straight behind it for balance, making this predator fast and agile. Although known to generally hunt in packs, a lone deinonychus is still a deadly combatant. Monsters Combat Deinonychus uses its speed and weight to its advantage, leaping in and savaging its target in the first few moments of a combat. Its powerful legs and sharp claws can tear flesh from bone with each swipe.
Pounce: If a deinonychus charges a foe, it can still make a full attack. With the exception of its vast size, those who see its neck or tail often believe it to be a water serpent. Combat The elasmosaurus is a very aggressive predator, anapping at anything that might be edible. If it can, it will also get its teeth into a smaller victim and pull it into the water with it, making it an even easier target for future bites.
Although a herbivore, this dinosaur can become agitated and protective of its family members very easily — charging down targets and crushing them with its powerful head butt.
Combat Pachycephalosaurus will either rear up and butt downward onto targets with its domed skull, or crush them with a charging attack like a living battering ram. Pterodactyls live in coastal eyries all across the warmer shores of Hyboria, living off the fish that the waves provide. Pterodactyls are large flying reptiles with sharp-toothed beaklike mouths that extend three to four feet from their heads, a twenty-foot wingspan from body to clawed tip, and angular, grasping talons on the ends of its muscular legs.
Some varieties, namely the wyverns of Zembabwei, have long tails that end in spade-shaped growths, but these serve no purpose other than balance during flight. Combat Pterodactyls will try to catch and eat anything they believe they can carry off to their nests high in the seashore cliffs, Monsters including humans.
They use their sharp teeth to tear into an enemy that is too well protected to get at, but prefer to simply snatch up a target in its claws and fly high into the air to drop the victim — both killing and tenderising the prey for their hatchlings.
Improved Grab: To use this ability, a pterodactyl must hit with a claw attack. A pterodactyl can only use this ability against creatures smaller than itself. The gigantic three-horned beast is a herbivore that would much rather ignore all other forms of life, but is well-equipped to protect itself from natural predators or hunters.
It can be spooked easily, and will defend itself or its eggs with a savage ferocity unseen in many predatory animals. Combat Triceratops use their huge horns and bony crest to smash or gore its foes, or it might crush them under their wide—toed feet while trying to get away from a dangerous situation. A triceratops may overrun as many targets as it likes each round.
It has a six-foot long head filled with sword-length teeth that grip and tear flesh, stripping a large carcass in minutes. When a tyrannosaur decides it is going to eat something, there is little alive that can stop it. Combat Tyrannosaurus is a swift runner and powerful predator capable of chasing down and snapping at targets, bringing its huge jaws and sharp teeth down around its victim to shred it to bits.
Swallow Whole: A tyrannosaurus can try to swallow a grappled opponent that is smaller than itself by winning a grapple check against the victim. A swallowed creature can cut its way out using a light slashing or piercing weapon by dealing 20 points of damage to the beast. If the target escapes muscle action will seal the hole immediately, forcing each swallowed target to cut its own way out. They lurk in the dark depths of Kush and the Black Kingdoms, awaiting trade caravans full of tasty horses or foolish warriors to come and try and slay them.
They are ancient and deadly beasts that are capable of ravaging entire towns if coaxed out from their lairs. Dragons are massive creatures, roughly thirty feet in length from their tusk—filled mouth to their stinger— tipped tails, and they are voracious carnivores that will eat anything they can kill and tear apart — which is nearly every creature in Hyboria. When a dragon is on the hunt, nothing is safe.
Internet Archive's 25th Anniversary Logo. Search icon An illustration of a magnifying glass. User icon An illustration of a person's head and chest.
Sign up Log in. It contains 6 endings as well as roughly 7 nonstandard gameovers. The game is relatively short, and can be beaten in half an hour, if you know what you are doing.
I may or may not write a guide for the more obscure endings later. She's in front of you, a lonely girl who does not have anyone, asking you to save an unknown world from doom by obtaining a heart key from one of four 'strong boys' You decide to do the task, but The first one is a Demon Lord The second is a bloodthirsty assassin The third is a mysterious hooded guy And the fourth To obtain the key, there are those who will try to stop you, a shy maid, a happy-go-lucky elf, a lonely demon, and also the bearer of the ultimate key Oswald Leingold.
Since receiving his Summoner's amulet, Albert has searched through out the empire for remnant artifacts of the previous civilization, accompanied by his companion demon Neph.
The two arrive in the remote town of Ravensford on the rumor of such an artifact, but find the town haunted by the vampire Darien von Creighton. The Curious Alliance is a linear, non-romantic visual novel in a light-hearted fantasy setting. I estimate roughly forty five minutes to an hour of gameplay. This is a short visual novel, a little slice of life story about a girl and her older sibling you on a hot summer day.
Short, sweet, rough and offensive Russian and English available in game. A young boy who lived alone as thief, named Juno 'Jowie' Oswald has yet to realize, that his life is starting to change when He meets a young girl named Iris Elmore. And without warning, He already involved in A big conspiracy, and no one cannot stop it. Even one can tell that the world's fate depends on it.
And now, He started to walk his own path It's a kinetic novel with some choices that doesn't make a big difference Except some. What if you were forced to participate in a fight to the death against people from school? What if you found out that your parents allowed it? This is the case for 20 students now trying to survive and be the last one standing. Click Here For Love just got more personal!
Now, users can decide what to do each day in order to win one of the girls White has only 7 days to prove his worth London, The earth isn't what it used to be anymore. Incredible climate changes have corrupted the weather, causing a permanent rain on most of the Earth's surface. You play the role of Luke Black, a year-old bio-informatic engineer. He is one of the lead programmers at Nanotech, a big nanotechnology research company. But one night, his life is changed forever when he encounters Tanya.
Who is she? What does she wants from Luke? An anthology of four short games with the common theme of cute, light, and fluffy. The Dreaming is a visual novella in which you take the part of Gabrielle, a young psychiatrist during her first weeks at a mental institution. One of her early jobs is to complete the diagnosis of Julius, a young man hospitalized at the clinic with an unusual case of schizophrenia: not only has he vivid hallucinations - the whole world seems like one big hallucination to him.
Digging deeper into his mental condition, Gabrielle soon finds out that there is more to Julius than meets the eye You play as Katharine, a young woman invited to her friend's engagement party. The atmosphere is getting awkward during dinner and worse yet, the next morning the pink diamond engagement ring is missing! While a bitter ex-boyfriend is an obvious first suspect, everyone in this close circle of friends and relatives seems to have something to hide. Reputation Disaster Training Simulation is a game used to introduce people to online reputation defense and digital PR.
Blogger bear is the best part. Basically it serves as an interactive method of teaching the basics of blogger outreach. Meet our hero, Takkun. He's just moved into the middle of nowhere. It's early autumn, and he goes out on a friday. He has yet to know that this weekend might change his life forever.
The game picks up directly after the end of the first game taking place on a mysterious Caribbean island where Heileen was shipwrecked with her friends. Heileen soon discovers a deck of tarot cards representative of the seven deadly sins and the seven heavenly virtues. The cards have the power to change both her dreams and her reality, and will help Heileen discover many hidden things from her past: - how exactly her parents died?
A saint, or a sinner? The game features 15 unique endings and an enhanced version of the original quest system in Heileen with 20 quests. Try to solve them all to get the maximum score! There are some changes from the first, including longer story and 2 menus added. It was originally created as an entry for the 'branching story' contest held by 'Citizens for a Global Solution' a kind of human rights organization.
Consists of two short stories: Romance Bullets: Cupids have to adapt to the times. Instead of bows and arrows, they are now armed with sniper rifles that still bring the same romantic effect to whoever is struck by it. Read as a trigger-happy cupid goes on a shooting spree. The Regretful Vagrant: A warrior who fights with magically-infused hardcore wrestling techniques sets out on a journey filled with regret. Regret over his loved one.
Take on the role of Vera Blanc, a young and beautiful woman with an extraordinary power: the ability to read other people's minds! Daughter of Emmanuel Blanc, one of the richest people on Earth, she left her life of luxury to use her powers to work alongside paranormal detective Brandon Mackey.
In this first episode, our heroine travels to a mysterious town in Germany deep in the Black Forest. A serial killer is on the loose, and all leads point to a werewolf as the culprit! Featuring innovative comic-style art, with over unique panels, Vera Blanc immerses you in a the world of the supernatural as you play the detective! Will you be able to solve the mystery? In the second episode, our heroine travels to a small village in central Italy.
The town's legendary ghost seems like nothing more than a quaint story, but a string of murders and suicides all point to the castle's ghost, and locals are getting scared. The Flower Shop is a dating and farming simulation game. Steve's life has just taken a downward turn. His grades from his first semester in college are dismal, his relationship with his girlfriend is rocky at best, and now his dad is shipping him off to some farm for the summer so that he can 'build character.
Take control of Steve as he spends a summer in Fairbook, working on the farm, making new friends, and maintaining old relationships. You can raise and sell your own crops, but you'll have to work hard to keep your land well watered and free of weeds and insects, or your crops will fail. Stop by the flower shop to buy more seeds, but choose wisely. Some plants take longer to mature, and some crops will get you a better return at the market.
There are four girls who you can spend time with. Maintain a good relationship with them by spending time with them and learning about their hopes and dreams. You can impress them by improving your skills, but if you only focus on one thing, they won't be interested. Build a strong enough friendship, and it might even bloom into romance.
You can plan your weeks and who you spend time with using the weekly scheduler. Customize each week, spend time with who you like, or ignore everyone and work all day. Don't forget to take a break once in a while, or your health will suffer. The game features nine different endings that change based on your decisions throughout the game.
Will Steve finally learn to be responsible? A good farmer, even? Will he make up with his girlfriend, find a new romance, or end up alone? It's all in your hands. Memo is a slice of life story set in an unnamed Japanese city that's neither large nor small. Over the course of a few days, one will experience the life of a male transfer student named Seji who has moved several times a year for most of his life.
Compelling experiences spur the youth forward as he reconnects with a childhood town. You are a student of Gold Worth School. When, some books are stolen from the library, can you find out who stole them? A short dialogue between two characters in Romanian on the meaning of life.
Several choices are provided during the discussion. This is just a short experimental piece I made as part of an ongoing research project, but since I made it entirely in the last two weeks, I thought it'll be fun to post it for NaNoReno.
The point of this project was to experiment with the player's control of verbal and nonverbal expressions of emotion in a conversation. Keiji Ryou is asked to attend a business meeting for work between two rich families that doubles as an engagement party. But the bride-to-be and Ryou's boss isn't looking forward to spending her life with someone she doesn't love In a far off secluded region of Hokkaido, trapped in a raging blizzard, something occurs that will change Ryou's life forever.
The story is told from the point-of-view of Alyssa Cruz, an 11 year old girl who is suddenly diagnosed with a terminal illness from which the doctors estimate she would have approximately one week left to live. The story follows Alyssa's daily life with her friends and family. One Week of Eternity explores Alyssa's external and internal struggles as she copes with the reality of death just as she has barely begun to take her first steps into adulthood. I don't want to describe much as it would give away much of the surprise but here i s something general.
The first visual novel created by NeumanProductions, involves two people who had been penpals for several years. During the summer one of them asks the other premission to stay at their place while looking for a future university to attend. The story takes place during the time they are together. Much of the description is on the lemmasoft page but I want to include here that several references to Katawa Shoujo are in the game.
Mail Order Bride is a story set in the American West in the s. Temperance Adams, a Bostonian schoolteacher, reluctantly decides to marry a military man in North Dakota with whom she has only communicated by post. However, when she arrives there, she discovers that she must deal with a set of totally unforeseen circumstances Five days ago, Janet left her dorm to go on a date.
She never returned. Was she kidnapped? Did she run away? Will she ever be seen again? When he is accused of murdering a woman that he's never met, he sets out to prove his innocence and find the true killer. Players step into his shoes to search for clues, interrogate the witnesses, and find the true culprit. A simple slice-of-life Visual Novel from the point of a view of a computer-savvy transfer student at the Camelia All-Girls Academy. Will she discover friendship and collaboration that transcends and unites the real and digital worlds?
Or will she spend most of her time battling with a wacky teacher and an even more colorful assortment of crazy roommates? Aiming to recreate the Anime experience through a highly customizable and expansive medium, this game is licensed under a Creative Commons Attribution-Share Alike license and follows a free and open source development model.
It also aggregates and proudly promotes the works of countless other free artists, musicians, translators and software writers. Luna is an ordinary High School girl on a day out shopping with her best friends.
What could possibly go wrong? With 4 different endings, you'll find that more often than not it won't be the most happy ending for all of them.
This is my first publicly released VN and my first attempt at creating a VN with different endings. It's more of a little project to practice writing my own VN.
The new Demon Lord continues his desire for destruction, and only you can stop him. But it won't be a smooth journey though You may be betrayed You will see your friends die before your eyes You may lose those who are important to you And the worst case is, you can lose your life as well But if you can emerge from the pond of tears and blood The end will be worth the sacrifice Play as Valen as you go through a journey to save world of Fantasia. Will you find love from your companions?
Will you finish what your parents has started? Or will you fail and see your friends slaughtered one by one? Everything is in your hands now This is an interactive game based on Russian fairytale of the same name. The tsar wished to marry the daughter to the one who will construct the flying ship. But it was constructed by simple rural guy Ivan for whom it is necessary to play. But the tsar does not wish to give out the daughter for Ivan and starts to think of different riddles.
If it will be not not gained by friends whom it can find on road there will be a bad end. You play the part of Arisa, a high school girl two days before her prom. Unfortunately, she doesn't have a date yet.
And in an emergency situation like this, what does she do? Why, calling her male friends, of course. To determine which one would be the best choice, she remembers several situations with each of the 3 guys. Each boy has a story during which you have to make 3 decisions which determine whether your date of choice is available or not. A third view is based around a character called Inochi Ushina who isn't in the SSS, the character plays the role as someone who sees the Angel Beats!
The story basically goes through the whole Angel Beats! Story is less towards open paths and more into trying to discover what happens to the main characters around him during all of the events that took place in Angel Beats!
This projects visual novels will be released in a series of chapters, every month or two one chapter is released and so on. Blair is prone to hallucinations, fearlessness okay, more like carelessness , and bad logic. Which is the cocktail that lands him with In a world balanced by essence, a girl is unsealed from her crystal prison. With dark powers feared by many, will she get by?
Without a memory of her own, Where does she fit in? Will she find love? With the guidance from the oracle and the protection from the bodyguards within her realm, her journey begin.
Set in modern day Japan during times of great change, the characters also have no choice but to forge ahead. Together with your personal heroines, journey into the future. Presenting the first work from energetic new collaborative Nasska.
Windows, Mac, and Linux compatible Includes modern discussion and keywords of science, technology, religion, etc. Red Walls is a stylistic visual novel with a dark atmosphere. The story is narrated by the voice of a little girl who is mentally disturbed. She has a very close attachment to the walls, and the choices she makes threaten what little stability there is around in her in different ways.
A bonus chapter from the angel beats! You interpret the role of a young man who fell in love with a beautiful woman. Help him to get to the woman. A short Hetalia-inspired dating simulator, focused on the character of Ukraine. Includes interactions with her little sister Belarus and her little brother Russia.
Great for any Hetalia fan! The main character and a few of his fellow villagers get kidnapped by a mysterious warrior. What will happen when love starts to bloom between you and your close friends?
Who will you choose? Your childhood friend? His best friend? Or neither? Game Play: This is a Mad-Libs type of game where the user puts in character names, objects, body parts, and perversions that are added to the story.
There are 5 locations to choose from that add variations to the plot-line. Your school's hosting a Secret Santa instead of doing a Christmas dance and you just happen to pick out the name of your crush.
You interact with the other characters of the game to find out what the perfect present for your crush is to impress him and hopefully make him fall for you.
The present you chose in the end determine the ending you get. In this 2nd Teen Story created by CreaNyu, you'll be playing as a vietnamese high school girl. It's the 24th of December and you're staying home alone with nothing to do. How will you make this christmas memorable? Can you find true love in 4h before christmas? Little kitten and his mistress walking in the city park.
Next day, they discovered that she had lost her teddy-bear. Now kitten's task is to help her and find it. Somehow you've ended up in an alternate universe where Santa is an actual postal worker and where bad tofu gets put in jail.
It seems you've arrived just in time to take part in a dating game show hosted by a two inch tall cream puff. You're the main contestant, and your potential dates appear to be human, but they're a little weird.
It's your chance to question, court, and maybe even insult your way to true love and find out who is your best match! And as if things weren't hard enough, Eri, the porn star born in Marakoma will also need their help: someone wants her career to be over and due to the circumstances, the sisters are the only ones who can help her.
The game will now check if the scene has been triggered instead of checking if the video is in the inventory to avoid potential conflicts in case the player finds a way to sell the video before reading the conversation about the Poll. Corrected some the value of some scene total for Ayame, Reiko and the total amount of scenes from raised to Corrected the fact you could lock the hair element if you did the blowjob to the Convini guy before finishing the "Stop fucking everyone!
Also corrected the fact that doing that wouldn't remove the recipe from your inventory. Corrected the fact the maids in charge of the coins didn't have a mouth icon when hovered over. Make sure your copy has the title "Slice of Venture 2 -january v1. If PC there is two ads on the ad filter page. Jul 24, 1, I think that I see what is going on here - his original game was Vitamin Quest. This is a complete remake of that game from a few years ago. Ark went through some pain getting Butakomag onboard with this, and this will be the definitive version using his artwork and the full story Ark put together.
So yes - the story is the same, but I think with all Ark has learned over the last few years should be a quite worthwhile remake PS - to the post above - yes - same content. But made better with all he has learned over the last few years. So - all in all a better game for those who have never played the original. And after it gets close to re-finished, I will replay it with the dev's current vision realized TrashBoss Member. Oct 8, Amariithynar Active Member.
Oct 26, Hoboy said:. Reactions: mesoru.
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