Quake 1 download full version free






















You'll also be able to design new monsters, new weapons, add new sounds, and create new levels "easily". Also, if you upload your new stuff to your local dedicated Quake server, every player online will have access to them. Keywords here: cool, wow, fab, holey moley, not forgetting "spooge". Without doubt. Quake will be the gaming event of the year.

Other games developers and gamesplayers alike are chewing their nails down to the wrist in anticipation. The screenshots look good. The rumours sound great. And the release date seems attainable. We can but wait. But let's leave the final words to Dave Taylor shall we? Then Doom came out and you spooged all over yourself again, only this time more.

OKAY, okay, we'veI been down on our knees in front of this game for months now. Nary has an issue of Zone gone by in the last year without some mention of Quake, or spooge, or some hideously sticky combination of both.

We wanted you to share the vice-like anticipation which clenched our testicles, our incessant reciting of Football League Tables and the Lords Prayer, that stinging feeling, watering eyes, cold showers. We just wanted you to share that with us. Now the wait is over. You've allocated a portion of your spooge reservoir for the shareware version.

You've seen the bare bones of Quake - the engine, the weapons, monsters, the architecture. Now, we're here to tell you how much cooler, and better, and spankier the full version of Quake is. In traditional iD fashion, the registered version of Quake features extra monsters, extra weapons and bloody loads of extra levels - 47 in total.

Complete all these and you'll be granted access to the final level and a personal audience with Shub-Niggurath, the grisly gorelord of the Quake universe. And then to round everything off, there are six, monsterless deathmatch stadiums. You've probably already experienced the joys ofi the first episode - the futuristic, grunt-packed SlipGate Complex, the malevolently convoluted Necropolis, the stunning Gloom Keep, and the twisted, nightmarish Door To Cthon.

The new levels take the glorious architecture and arcane deathtraps and expand them beyond anything you'd expect. Beyond anything you'd want to expect. Each episode starts in a futuristic space base, packed with shotgun-wielding grunts and laser-toting enforcers.

Electricity hums in the background. The walls are grimy and stained with the salsa of recent bloodbaths. The fluorescent lighting flickers on and off. You think Doom, but then Doom didn't have underwater sewage systems, sons of bitches snipers on high, and the darkest scariest shadows in Christendom. Tile second episode - The Realm Of Black Magic - comes from the highly warped skull of John Romero, the guy responsible for Doom's more esoteric moments. The world contains a range of castles, from the wiry, multi-layered medieval Ogre Citadel with its stained glass windows and sandstone walls to the Crypt Of Decay where you spend half the time drowning in the moat, and half the time suspended on parapets being pummelled by needle darts.

And dying. The penultimate level, Wizard's Manse, is a true work of art, a deadly spiral of walkways and bridges, gradually leading you by the spine further and further up to a massive confrontation with a bundle of fiends. The Netherworld has been designed by American McGee. Crazy name, crazy levels. In the Vaults Of Zinn every step is a trap. Every lift carries a hundred monsters.

Every monster carries a hundred grenades. Every grenade has your name etched on its surface. In sputum. Satan's Dark Delight is another classic. Half the level is flooded. The rest is suspended above oceans of totally deadly lava. Unpredictable lifts drag you towards crushing ceilings.

Doors, roof tops and floors crack open at the scariest of moments, upchucking hundreds of zombies, ogres and fiends in your direction. A lovely, juicy suit of armour beckons from a gently lit pedestal.

Grab it and the lights snap out, except for a single bolt of lighting from the single shambler who's just teleported in for a chat. In the Tomb Of Terror, the secrets are hidden in the shadows, on the roof tops, or under the lava. Survive all this and you have to face the Wind Tunnels, where huge conduits suck you up and pinball around the level, like a blackened bogey ball flicked around an office.

The final episode is a sprawling nightmare. The Tower Of Despair is a labyrinth of death, with ogres in cages, huge murals on the walls, and a massive corridor maze with collapsing floors and dark, dark shadows. Thick viscous shadows, endless overlapping hallways and balconies, armies of vores, shamblers and fiends, and nasty, nasty traps.

By the end of this, you'll be on your hands and knees, weeping, snot evacuating from every orifice. So far, so Doom, you may be mumbling to your mummy. Quake is Doom. No doubt about it. But it's Doom pared down to the marrow, the gameplay gristle stripped to white gleaming bone, and then rebuilt, fleshed out with a new body, a new engine, new graphics, and entire limbs of atmosphere.

Turn the light off. Stick your headphones on. Disconnect the phone. And scream, and jump, and gibber, and squint, and sweat your way through the levels. You'll never get adrenaline dumps like this front any other game. Take the sound, for example. It is incredible, and 3D spaced for extra realism. Each monster has its own gruesome intestinal howl as a call signal. Spawn make this inhuman squelching sound as they bounce like evil space hoppers around the scenery -the sound of a hundred sweaty bottoms stuck to a hundred plastic chairs.

Zombies groan as they reincarnate, squelching as they pull flesh from their arse to throw at you. Knights, waving their swords at you, make this masturbatory kind of grunt.

Ogres roar and metallically ping-pong pipe bombs in your direction. A distant shambler's Explode a demon and you'll hear a sound like Homer Simpson choking on a pork chop.

Tumble into a piranha-packed pond and you'll hear their teeth clattering in expectation. And in the background, the ambient sound beavers on. Churning and clanking of heavy gears mix with the eerie calls of distant ravens. The NIN cd tracks take e atmosphere and rpens it to weeping point. Disturbing strings melt into the sound of a small girl, himpering and crying in the distance. Heavily reverbed pipe bombs clang almost, but not quite, musically in the dark.

A lonely saxophone plucks a few spinal cords from your back. Grunts and obscene, greasy noises churn. Grab the Ring of I Shadows and you'll hear a thousand dead souls whispering and muttering in your ears.

Play a network game and the whole deathmatch level comes alive with screams, yelps, and gushy splatters as lungs and entrails splosh noisily into water. Six or seven different fire-fights can be going on simultaneously. As you home in, shotgun blasts, bouncing grenades, and roaring rockets get louder. Anticipation mounts.

You lick your lips as the door groans open. The air fries as you unleash your lightning gun into the crowd. The quad power kicks in, shrieking like a fog horn. Your enemies scatter, trying to escape. You transfix one with a bolt of lightning, and then scythe another as you whip round.

You open up with the double barrel shotgun, gibbing your way through the melee. Intestines and torsos slap against the cobblestone walls. A couple of players have sought refuge in a pit below. You lob a few quad-powered grenades into the hole. You hear the hollow clunks and then the gratifying concussion as the bombs go off into a confined space.

A waterfall of gibs streaks into the air. As the quad power winds down, you still have time to quickly mince the poor player who's just reincarnated with a yelp next to you.

Single-player Quake is no revelation. But the fact that it has supreme graphics, atmosphere, architecture and gameplay seems to have passed many people by. The hype hasn't helped, but it's still unbelievable just how many people are underwhelmed with Quake. Slick, you say? Quake goes like a Teflon version of a well-greased shovel. Fully customisable, and as well as the multiplayer options, there's jump-in-and-outable network and Internet play.

Can these guys ever write a game So what do I think? First of all, the single-player mode's 'pony'. There just seems to be this feeling of see monster-stop-kill monster-move forward-see monster etc - all very linear.

And where's the fantastic Al we were all waiting for - I mean, they're hardly Mensa material now, are they although the dogs are quite cool? Remember map 2 where those blocks come out of the floor and into the slots to open the doors? Brilliant, but where's the rest of it?

Where's all these well-designed levels we hear about? Oh, you mean architecturally well-designed? And the multi-player's not that much better. It's just Doom with an extra gun - the grenade launcher. The lightning gun may as well be the plasma gun, and the pistol's been done away with. Hardly ground-breaking stuff. All things considered, if it's a decent engine you want you'd be better off with one of the cheaper CAD packages - then you can design your own levels.

I'm going to get mailed dog shit for this but what the hell. Quake: the most important game ever? I don't think so. Technically flawless Doom clone? Hmmm, that seems more like it. Quake is cool, Quake is spooky and atmospheric and brilliantly realised and all that, but what Quake isn't is original. Originality is what made Doom kick the gameplaying world in its collective soft bits and take notice. Quake favours multi-player action, fine if you have access to a network or can afford to play it over the net, tough titty otherwise.

Better than Duke Nukem? Who gives a shit? There are also several websites that host popular Quake ports and mods that you can play for free. Some ports and mods also require the original Quake game files in order to play. Our goal is to provide high-quality video, TV streams, music, software, documents or any other shared files for free! Registered users can also use our File Leecher to download files directly from all file hosts where it was found on.

Just paste the urls you'll find below and we'll download file for you! Although the developer, id Software, had experienced serious success with it's previous titles like DOOM and Wolfenstein, Quake was to become more than just another addition to the growing FPS scene.

Quake was our first trip into a fully 3D universe and the minds at id definately had plans for us. The single player levels took us through a tapestry of dimensional worlds where evil setup shop and marked Earth as it's next stop. As a 'Slipgate' warrior you travel through dimensions of horro blasting all in your path with weapons that have since become classic to the genre.

Not happy with just offering up some of the hottest single PC gaming had ever seen, the Quake multiplayer has become the high water mark for Deathmatch action and remains much more than a mere 'cult classic' even now, ten years later! Quake sprouts two horns and heralds a new era in 3D gaming. Quake is an all-out first-person splatterfest where you explore dark worlds, find keys, open doors and kill everything that moves.

The way you select each chapter and difficulty setting is quite clever. You start in an open room with three hallways, each one representing the difficulty you wish to play at, and each path assumes a more menacing look on higher difficulties. After choosing your preferred skill level, you are again left in a hub complex that lets you select one of four episodes to play. Initial levels are comprised of human installations, but these eventually give way to darker runic and satanic-themed worlds.

Some are universal while others are restricted to the theme of the level. Dark Knights, Ogres and Fiends can mainly be found in the medieval or runic-themed levels in the game, while possessed humans guard a network of military installations.



0コメント

  • 1000 / 1000